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Slash Art Tech Lab was founded in 2010 by Mirella Misi, Chris Heijens, Sergio Ulhõa and Frank Händeler, as a space focused on research in the area between art and technology, a space that encourages creativity, exchange of knowledge and individual artistic experiences.

Inspiration:

Slash research is directed to interdisciplinary creative processes. The Lab  investigates the poetics created in the incorporation of interactive software programming as part of the artistic creation process, assuming, therefore, technology not as a tool but as a creative partner.

Research:

Slash is a “project based” research laboratory, that is, it does not have the same team working on all of its projects, and may include different collaborators depending on the nature of the research in question. The main focus of it's research is the development of interfaces between the virtual and the real. The Lab creates virtual environments in which the public has the opportunity to experience hybrid realities. Slash designs the architecture of both the virtual- and the real space, using all elements that compose perception, to make sense of the interactive experience in these hybrid realities. The exploration of these interfaces between the real and the virtual is a search for an alternative answer to the question of how we can integrate the simulated experiences as a 'real' part of our life.

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Slash projects:

Slash Cam 3d: R&D for 3d projection systems with integration of cameras, pre-recorded video and graphic objects generated in Open Gl to create three-dimensional hybrid realities.

Slash Cam 2: R&D to create an installation in which the public interacts with its virtual partner in real time. A video camera captures the image of the audience present in the space and the software composes and projects these images in a transformed way, creating an altered reality. 

Slash Cam 1: R&D for the creation of interactive software for image and sound generation based on motion detection and image recognition. The ultimate goal is to find a form of improvisational communication with an in realtime responsive computer program.

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Core ARTISTS 2020:

 

Chris Heijens: (leader of Slash, software and hardware designer, musician / composer, sonology, co-director of Yens & Yens electronic arts)

Andries de Marez Oyens: (software designer, electronic engineer, musician /composer,   

co-director of Yens & Yens electronic arts)

Mirella Misi: (founder of Slash, Professor at the Federal University of Bahia, coordinator of LaPAC, Co-leader Elétrico, choreographer and videomaker, PhD in dance / technology)

Ludmila Cecilina Martinez Pimentel: (Professor at the Federal University of Bahia, of the Postgraduate Program in Dance (UFBA) and Collaborating Professor of the Graduate Program in Visual Arts (UFBA).  Teaching at (PIBID-UFBA). Journalist of Somatic and Dance Practices (Coventry University) Co-coordinator of LaPAC and leader of Elétrico  CNPq)

Diego Conçalves: (Artista, Artist, Cyberdance  ​​Research Group (Életrico) dance school of UFBA CNPQ)